Recent content by BustedTuna

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    OnEnd() Never Seems To Work Properly

    Is anyone else getting the issue where OnEnd() activates when a task starts, almost as if it is reading the "end" of the previous task as its own end? I had this issue a while back and basically had to brute force it but this doesn't seem like this is how the method is supposed to operate...
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    OnEnd() Issue

    In short, my OnEnd() method seems to be running when the task starts, and I am not sure what I am doing wrong. All my code is handwritten, so I imagine I have messed something up. Basically, I have a conditional (WithinSight) that checks if the player is in sight and, if it is, runs the action...
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