Recent content by athasiop

  1. A

    Issue with conditional aborts

    Thanks a lot for your answer! So conditional aborts check their immediate children. Another thing I am currently struggling to get right is how to have some blocking actions. So for example the CombatAction Task executes a combat animation. When this task executes it should block the conditional...
  2. A

    Issue with conditional aborts

    I am new to behavior trees so maybe I am missing something obvious. After adding conditional abort to the SpecialAttacks sequence I thought that if WantsToRun or WantsToJump changes status the right branches will be discontinued. To test it out I added a debug log on the aforementioned...
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