Select character code(OnClick event on button):
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
public class CharacterSelector : MonoBehaviour
{
private ExitGames.Client.Photon.Hashtable _myCustomProperties = new...
Never mind I got it working with SetCustomPropery for LocalPlayer passing the ID of the selected Character and then selecting it from an array on GetCharacaterPrefab
Arachai or Justin, my scenario is this: I have three characters for a co-op game. In the menu I have buttons set up to save in playerprefs the selected id of the character. Then the player is spawned with the selected character using your code but when I join with other instance of the game it...