I solved it by reading this https://opsive.com/support/documentation/ultimate-character-controller/items/actions/usable/shootable-weapon/
Apparently the event has changed.
Hi,
I am trying to setup a damage receiver on an emerald ai mob that I picked up somewhere
using Opsive.Shared.Events;
using UnityEngine;
using Opsive.UltimateCharacterController.Events;
using EmeraldAI;
public class OpsiveBridge : MonoBehaviour
{
private EmeraldAISystem _emeraldAI...
I scaled and rotated the model somewhat and it seemed to animate, though the muzzle flare was a little odd. It is really a pain to position it correctly in the editor. Is there a way to "snap" things on easier or is this just how it is?
Hi,
I have added the Ultimate Character Controller package to my scene and inserted my custom model using your wizard. That seem to work and I can move around. When adding an item I am following the Opsive Third Person Assault Rifle Setup Tutorial For Custom Model Part 1: Basic Setup and...