Ok, I figured it out. I'll share it here in case anyone else is interested. Not great naming, but hopefully it makes sense.
GameObject OpsiveObjectWithInteractable;
GameObject playerInteracting;
var opsiveGameObject = OpsiveObjectWithInteractable.GetComponent<Interactable>();
var interactor...
Are there any tutorials or examples of how to get an external object to trigger an interactable (such as the Shop or Crafting Stable in the demo scene) from a c# script without using a collider trigger?
Looking to open both via a keypress instead of by colliding.
The interact method takes a...
In case it's of any use to others, it turns out to be a strange conflict (without any obvious errors or warnings).
In my project, I had been experimenting with both Invector TPC and Emerald AI.
Started afresh with everything I use except those two, and it now works fine.
Hi!
I've followed the tutorial at with a completely clean scene, latest version of UIS (1.1.3) and UCC (2.2.7) and the integration pack.
Everything works fine up until I create an Item Pickup. My character walks right through it and doesn't pick it up.
I've followed the tutorial video...