Nice work, dude. Can'T wait for the showcase video! What video on scriptable objects gave you exactly the inspiration? I am asking because I want to dive into scriptable objects as well. This video could be a could start / motivate me.
Sangemdoko, thank you very much for your extensive post.
This is approx. the fourth thread I read, that you are working on a new integration and it will take some time. I am having problems with the integration, too. But I want to just wait for the new integration.
Without pressuring you, just...
Yeah I solved it by imitating your steps, you took with the Character field.
I wrote this in the UCC AttributeMonitor Script:
public AttributeManager AttributManager { get { return m_AttributeManager; } set { m_AttributeManager = value; } }
In the execution script, I changed my lines to...
I came a step further. I assigned it via:
Opsive.UltimateCharacterController.UI.CharacterMonitor myHealthMonitor = globalHealthMonitor2.GetComponent<Opsive.UltimateCharacterController.UI.CharacterMonitor>();
myHealthMonitor.Character = m_Character2;
I stomped the idea of switching the display...
Hello Justin, could you please explain further, how one can now change the Health Monitor for e.g. a switched Character through script in runtime. I tried it like that:
Opsive.UltimateCharacterController.UI.CharacterMonitor myAttributeMonitor =...