Glad it helped :)
Not sure if I follow, would you mind explaining? @themorfeus
I've ended up with the following code:
public static class BehaviorTreeExtensions
{
public static void QueueAllTasksForInject(this BehaviorTree tree, DiContainer container)
{...
Hey y'all,
I wanna use the plugin together with dependency injection (in my case zenject/extenject). I got it up and running, but I was wondering if this is the intended way to do things:
My injection code:
public static void QueueAllTasksForInject(this BehaviorTree tree, DiContainer...
Hey y'all,
I've been running into some Unity crashes lately, after adding this plugin.. so far I have yet to find a reliable reproduction..
Basically what happens then is Unity loads for a while, while memory usage grows until macOS decides or asks to kill the app due to being out of memory...