oz-chasetailgames
Member
I have been playing around with the attribute system. Here are a few observations:
- Assigning it to jump does deduct the stamina, but when it hits zero, it still keeps jumping.
- Assigning it to roll does deduct stamina, but when you do not have enough stamina to perform a roll it will deduct it regardless.
- The amount of stamina deducted using the sword depends on the portion of the animation played, based on my observation. For example if I swing the sword completely, then it will drain much more. If I am performing a combo and the animation transitions to the next swing, then there is much less stamina used.
Are these intended, or am I doing something wrong?
- Assigning it to jump does deduct the stamina, but when it hits zero, it still keeps jumping.
- Assigning it to roll does deduct stamina, but when you do not have enough stamina to perform a roll it will deduct it regardless.
- The amount of stamina deducted using the sword depends on the portion of the animation played, based on my observation. For example if I swing the sword completely, then it will drain much more. If I am performing a combo and the animation transitions to the next swing, then there is much less stamina used.
Are these intended, or am I doing something wrong?