I'm running into a strange issue with my character's First Person Combat view when using the crawl ability. I'm using a button input to activate/deactivate the crawl ability. That part works.
But I'm looking to restore the camera position to its normal first person combat view position when not crawling. However, each time I activate the crawl ability, the position of my First Person Combat view changes. It goes lower and lower until it's at the floor, where it stays. If I keep the perspective in third person, this doesn't happen, and the crawl ability has no effect on the "default" position of the first person camera.
Of course, this works fine for Nolan in the demo scene, so it's clearly possible, and it's something with my character/camera.
I've been through every component on the demo scene camera and Nolan, trying to compare every setting and state I can find, and for days have not been able to fix this. Anyone run into this before? Thanks!
But I'm looking to restore the camera position to its normal first person combat view position when not crawling. However, each time I activate the crawl ability, the position of my First Person Combat view changes. It goes lower and lower until it's at the floor, where it stays. If I keep the perspective in third person, this doesn't happen, and the crawl ability has no effect on the "default" position of the first person camera.
Of course, this works fine for Nolan in the demo scene, so it's clearly possible, and it's something with my character/camera.
I've been through every component on the demo scene camera and Nolan, trying to compare every setting and state I can find, and for days have not been able to fix this. Anyone run into this before? Thanks!