Hi, I'm looking to implement a weapon type with a cooldown rather than reloading...
Much like Star Wars Battlefront 2.. all weapons have cooldown rates when used in standard mode.
So as the player fires the gun the heat rises and there is a threshold to stop the firing.. Is that built in to UCC or is that a custom implementation?
thanks
Much like Star Wars Battlefront 2.. all weapons have cooldown rates when used in standard mode.
So as the player fires the gun the heat rises and there is a threshold to stop the firing.. Is that built in to UCC or is that a custom implementation?
thanks