JohnTomorrow
New member
We are seeing big spikes when this function is called, up to 230 ms for 7 trees. Our entities are pooled and we use behaviorTree.EnableBehavior(), behaviorTree.DisableBehavior(true), and BehaviorManager.instance.RestartBehavior (activeBehavior) to handle starting and stopping our trees.
Any suggestions on how to improve this hitch? What is the correct usage for pooled objects?
Any suggestions on how to improve this hitch? What is the correct usage for pooled objects?