Requires Behavior Designer.
The Formations Pack contains 14 behavior tree tasks focused on group formations. Agents can join and leave a formation at any time and the formation dynamically responds to the change.
🧭Pathfinding support
- Unity’s NavMesh system
- A* Pathfinding Project by Aron Granberg
🤝Integrations
- Ultimate Character Controller — formation movement driven by Mecanim root motion
- Deathmatch AI Kit
Using Behavior Designer Pro? See the Formations Pack for Behavior Designer Pro.
Included tasks
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Line:
Arranges the group in a straight horizontal line.
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Row:
Arranges the group in one or more rows, with the row significantly wider than the length of the column.
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Column:
Arranges the group in one or more columns, with the column significantly longer than the width of the rows.
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Echelon:
Arranges the group in a diagonal formation.
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Skirmisher:
Arranges the group in a randomly spread out line.
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V:
Arranges the group in a V shape with the leader at the back.
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Wedge:
Arranges the group in an upside-down V with the leader at the front.
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Diamond:
Arranges the group in a tactical diamond shape.
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Triangle:
Arranges the group in a triangle.
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Square:
Arranges the group in a square.
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Grid:
Arranges the group in a grid where the number of rows equals the number of columns.
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Circle:
Arranges the group in a circle.
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Arc:
Arranges the group in an arc.
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Swarm:
Arranges the group in a tight circle that can move together.