Behavior Designer – Formations Pack contains 14 different behavior tree tasks focused on group formations with Unity’s NavMesh or the A* Pathfinding Project.
Agents can join and leave the formation at any time. The formation will dynamically respond to changes.
The Formations Pack is integrated with the Ultimate Character Controller allowing for movement with mecanim’s root motion. It is also integrated with the Deathmatch AI Kit.
Each task is well commented and written in a generic and clean way making it very easy to integrate into your own project. This pack will continue to grow as we hear new task suggestions from the community.
Tasks
- Column
- Row
- Grid
- Line
- Echelon
- Wedge
- V
- Arc
- Skirmisher
- Swarm
- Diamond
- Triangle
- Square
- Circle