Version 2.0.12 of Behavior Designer Pro is making its way to the Opsive Store and the Asset Store. This update contains the following:

  • Added support for the Category attribute to organize tasks within the Add Task window. This attribute can be added to the top of your task definitions and support nesting with the slash. For example:
    [Opsive.Shared.Utility.Category("Movement Pack")]
    public abstract class MovementBase : Action
  • Fixed a new branch component from not being created when it should with stacked parallel tasks.
  • Fixed property binding from not being intialized for GameObject and Scene scoped variables.
  • Set the default override value to none when selecting a subtree.
  • Added new IList tasks.
  • Added integration with Feel.