Version 2.0.8 of Behavior Designer Pro is making its way to the Opsive Store and the Asset Store. This update contains the following:
- Moved the settings file from Graph Designer to Behavior Designer.
- Settings file can be moved outside of the Opsive folder.
- Added Grid Line Spacing, Grid Line Transparency, and Snap to Grid preferences.
- Added an indicator to the textfield when a dynamic textfield has text.
- Added a duplicate button the shared variables.
- Stacked tasks can be duplicated or removed by right clicking.
- All selected nodes will be affected by node disabled or color changes
- Added a small height buffer to the SharedVariableElement within the reorderable list.
- Added Unity playback controls to the bottom status view.
- Fixed stack recursion within UpdateVariableName.
- Do not call SetDirty outside of SerializeGraph.
- Changed AutoSerialize to AutoSavePrefabInstance and set the default to false.
- Watched button will highlight when watched.
- Fixed the wrong watched elements being removed when multiple fields of the same type are added.
- Remove the EvaluationTag when pausing the tree to prevent nodes from being updated an extra time.
- Fixed TaskObjectSystem from repeating an already executed task when multiple TaskObjects are running at the same time.