Version 2.0.8 of Behavior Designer Pro is making its way to the Opsive Store and the Asset Store. This update contains the following:

  • Moved the settings file from Graph Designer to Behavior Designer.
  • Settings file can be moved outside of the Opsive folder.
  • Added Grid Line Spacing, Grid Line Transparency, and Snap to Grid preferences.
  • Added an indicator to the textfield when a dynamic textfield has text.
  • Added a duplicate button the shared variables.
  • Stacked tasks can be duplicated or removed by right clicking.
  • All selected nodes will be affected by node disabled or color changes
  • Added a small height buffer to the SharedVariableElement within the reorderable list.
  • Added Unity playback controls to the bottom status view.
  • Fixed stack recursion within UpdateVariableName.
  • Do not call SetDirty outside of SerializeGraph.
  • Changed AutoSerialize to AutoSavePrefabInstance and set the default to false.
  • Watched button will highlight when watched.
  • Fixed the wrong watched elements being removed when multiple fields of the same type are added.
  • Remove the EvaluationTag when pausing the tree to prevent nodes from being updated an extra time.
  • Fixed TaskObjectSystem from repeating an already executed task when multiple TaskObjects are running at the same time.