The latest version of Behavior Designer Pro is making its way to the Opsive Store and the Asset Store. Based on feedback, we’ve updated the Behavior Designer Pro licensing model to better reflect how teams typically use the tool:
Professional licenses are now only required for team members who directly work with behavior trees within the Unity Editor (such as creating, modifying, debugging, or testing AI behavior). Team members who do not interact directly with Behavior Designer Pro functionality can use the tool under a Standard license.
This change makes it easier for teams to scale usage while aligning licensing with actual workflows. See this page for the full EULA.
This update contains the following:
- Updated the Repeater and Wait tasks to use ECS SharedVariables.
- Improved query caching for ECS tasks.
- Removed the SharedRepeater as it is no longer needed.
- Toolbar dropdowns will check against the compatible graphs.
- Fixed instantiated graphs from still showing even after the object is destroyed if keep graph selected is enabled.
- Scene scope should be enabled for prefab instances.
- Added integration with Easy Build System.