TwistedMyre
New member
I want to create dynamic animations to help create more of a immersive world, but I am running into a road block. Some of the animations I want to dynamically create through the animation rigging package are:
Is there a way to resolve this conflict or to allow both the Character IK and Animation Rigging package to work together (blend, override, temporary disabling certain control on bones, etc)?
- Moving the hands to grab onto a chest and open it.
- Grabbing an item at a specific location
- Moving the head to follow and look at a specific target (Like how Starfield, Elder Scrolls, etc does it).
- and more.
Is there a way to resolve this conflict or to allow both the Character IK and Animation Rigging package to work together (blend, override, temporary disabling certain control on bones, etc)?