avalonsutra
New member
Hi,
I have a character that has several Magica Cloth 2 components for hair and some clothes (Mesh Cloth) and for breast (BoneSpring). It also uses some MC2 colliders attached to the bone rig.
When running it on its own all the applied physics work as expected but after putting UCC on the character the MC2 colliders are essentially ignored and the BoneSpring physics don't work at all. Is UCC modifying the bone rig in some way to influence this and how can I make these two work together smoothly?
I have a character that has several Magica Cloth 2 components for hair and some clothes (Mesh Cloth) and for breast (BoneSpring). It also uses some MC2 colliders attached to the bone rig.
When running it on its own all the applied physics work as expected but after putting UCC on the character the MC2 colliders are essentially ignored and the BoneSpring physics don't work at all. Is UCC modifying the bone rig in some way to influence this and how can I make these two work together smoothly?