After a bit of playing around, I worked out how to adjust the movement speed using UCC, Behaviour Designer, Movement Pack and A* pathfinding.
The A* speed is set on AIPath MaxSpeed. This is set via the Speed setting on the Seek action.
But I found, that I also need to change the MotorAccelleration on the UCC Locomation script.
I might have this wrong, but I could set the AIPath MaxSpeed higher and this didn't really affect the speed or behaviour. Then change the MotorAccelleration to the speed I wanted.
If I did this in reverse and set the MotorAccelleration to the maximum speed I want to achieve, and then dial up and down the AIPath MaxSpeed, I ran into animation issues.
Could you please let me know if I should be controlling AI Speed using the MotorAccelleration in this situation?
Alternatively, what is the correct procedure?
The A* speed is set on AIPath MaxSpeed. This is set via the Speed setting on the Seek action.
But I found, that I also need to change the MotorAccelleration on the UCC Locomation script.
I might have this wrong, but I could set the AIPath MaxSpeed higher and this didn't really affect the speed or behaviour. Then change the MotorAccelleration to the speed I wanted.
If I did this in reverse and set the MotorAccelleration to the maximum speed I want to achieve, and then dial up and down the AIPath MaxSpeed, I ran into animation issues.
Could you please let me know if I should be controlling AI Speed using the MotorAccelleration in this situation?
Alternatively, what is the correct procedure?