Trying to implement vertical falling.

zoicelols

Member
I unchecked rotation and position input control on the falling ability because that is realistic. I couldn't figure out how to carry momentum from a jump to fall or run to fall into the fall ability as well. Basically my character will gain momentum from running and then jump vertically, but then when the fall ability triggers, the character immediately falls straight down and loses all motion super unrealistically. How can I solve this?
 
Try adjusting the Motor Air Damping value on the Ultimate Character Locomotion to a smaller value. The existing dampening value is stopping the character pretty quickly while in the air without any input.
 
Try adjusting the Motor Air Damping value on the Ultimate Character Locomotion to a smaller value. The existing dampening value is stopping the character pretty quickly while in the air without any input.
My project is now using the Motor: Using root motion position option. Is it possible to control the motor air dampening while using root motion? Now that I have been using root motion position, this problem persists.
 
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