TPC and Bows

Daddio

Member
I'm making a 3rd party RPG that has bows as an important part of play. I'm curious how the TPC handles archery? It seems the TPC would handle swords and shields quite well.

Also, would the TPC work with the characters from "Infinity PBR?" I welcome anyone with any knowledge to respond.
 
I'm not familiar with Infinity PBR, but as long as it produces humanoid (or generic) rigs, they'll be good to go!

As for archery, there's a bow in the demo scene that uses a simple "draw and release" type firing system, using the built-in "Charge And Hold" firing type. But of course if you want to get more specific than that, you can always subclass ShootableWeapon and add extra functionality!
 
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