Third Person Adventure Camera usage

Hello, I'm using the Third Person Adventure Camera Type as my main camera type, and everything about the controls are perfect, but there is a type of fish-eye effect happening from my main camera. Anything located in the center of the screen will appear normally proportioned, but anything along the perimeter of the screen will appear really elongated along an axis that intersects with the middle of the screen, if that makes sense.

I've found I can change the Field of View setting, which has the effect of zooming in enough that I can mostly alleviate the stretching but then I'm really zoomed in all the time. I'm probably just missing something somewhere, and maybe this isn't a UCC/Camera controller issue deep down? Cameras/optics aren't really my forte and I just wanted to check if this sounds familiar by any chance. Thanks!
 
Hmm, I don't think this is related to the controller - it doesn't change any render settings. My guess is that it is something post processing related.
 
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