GearedGeek
Active member
I have created a Magic Item for my character and I'm using the Surface Indictor like the Teleport from the demo. I have noticed something with the Surface Indictor itself. If the player looks into the sky the Surface Indictor will move to 0,0,0 in the world. Here's a video,
Can we make it where it will disappear when it gets out of range? And when the Surface Indictor isn't visible then that Magic Item can't fire/used.
Can we make it where it will disappear when it gets out of range? And when the Surface Indictor isn't visible then that Magic Item can't fire/used.
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