Question regarding ObjectType.Particle with multiple ParticleSystem components

rkeown

Active member
If I have a bullet impact effect that has a ParticleSystem in the root GameObject, and additional ParticleSystem components in child GameObjects, do I need to add the ParticlePooler component to each child GameObject that contains a ParticleSystem? From the ParticlePooler code, it looks to only deal with the ParticleSystem at the root of the Particle GameObject.
 
No, you should only apply it to the root. The ParticlePooler will pool the particle when all child particles are complete.
 
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