PunAnimatorMonitor

devomage

Member
PunAnimatorMonitor.cs
--------------------------

I am not using PUN/PUN2, in turn I do not have StreamQueue - I've replaced this with a RFC that runs inside a Scheduler.Schedule().

How many times per second should this be updated to get smooth movement?

Should I break up the stuff inside Update() and OnPhotonSerializeView() into 2 different RFC's? Meaning, one might not need to be updated as frequent?
 
PUN sends its stream queue every FixedUpdate, so that is a good place to start. I think that you can also reduce the update rate but I have just used to default. The RPCs are sent the next PUN tick, but the RPCs are one-off events so those have a higher priority.
 
Top