Projectile Prefabs Collide into each other instantly, destroying themselves.

Hi,

I seem to be having trouble setting up a Shotgun weapon that uses Projectile Prefabs, as only 1 of the 7 Prefabs actually end up firing correctly. The other 6 all Collide into each other and instantly Destroy themselves if I have the Projectiles set to Destroy On Collision. I have tried Delaying the Activation delay for the Projectile to a higher wait time and I have tried setting different Layer change and changing times as well, but no matter what I do only 1 of 7 Projectiles ever fire correctly, while the other 6 always end up colliding into each other instantly Destroying themselves.

Im not sure what I could be missing?

Please, any help would be greatly appreciated.
 
Nvm, seems like this issue was solved in the following thread:

 
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