I want to group UCC characters under a single “level” game object, for organizational purposes. That object would also be the parent of the objects representing the current level. One of the characters is the player, with a First Person Combat camera view type.
Unfortunately, this setup causes an issue that I’ve been unable to root cause. When I rotate the camera, the entire level rotates instead. None of the UCC components directly reference or change the parent transform, as far as I can find. What can I do to fix this?
Unfortunately, this setup causes an issue that I’ve been unable to root cause. When I rotate the camera, the entire level rotates instead. None of the UCC components directly reference or change the parent transform, as far as I can find. What can I do to fix this?