jkaczmar
New member
I'm having trouble understanding the overall approach for setting up knockback. Is this correct if I want my NPC to be staggered by a bullet from my player?
Thanks in advance for any help you can lend.
- NPC should have the ability Impact Knock Back close to the top of the list set to Manual/Manual with Ability Index of 13 to fire off the correct animation.
- Players gun should have some impact force associated with the weapon. Mine is set to 20 for testing purposes.
- Players gun should have Character Knock Back enabled. I set the Impact Knock Back ID to 13 as well guessing that it might tie to the Ability Index of 13, but I have a sneaking suspicion that's not what this number is for.
Thanks in advance for any help you can lend.