Mouse Direction Based Attacks

I'm trying to set up a game with a combat system similar to Kingdom Come Deliverance and For Honor where the direction you move the mouse decides what type of attack you do. (I.E. swiping the mouse up and then attacking would perform a high attack, left and an attack would be an attack left, etc, etc.)

What would be the best way to go about this? Could I make this work with blocking?
 
UCC does not detect input on its own. It needs an input system that detects the input, and hands over the name of the detected input to UCC. So, if you have an input system that is capable of detecting this kind of mouse input, it should not be a problem. But I don't think that the two Unity input systems support this touch-like input for the mouse. I don't know about 3rd party input systems.
 
Top