Looting system implementation

Shanmukh

Member
how to create a UI panel that shows all pickupble items, which interact with the player. like most of the Battle Royal games are used.

loot.JPG
 
Unfortunatly that's not something we have implemented yet. I'll add it to my list of TODOs. I am extremely busy with the current features I am implementing so do not expect this feature to come out soon.

If you wish you could try to implement it yourself. You could have an Inventory Grid and you populate the Inventory linked to that Grid with the nearby item pickups content.
To get the nearby pickups you could do a Physics.SphereCast or something similar.

If you want more control you could create a custom ItemViewSlotContainer that automatically populates itself with nearby items when opened.

I'm sorry I can't help you more than that
 
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