serkai
New member
Hey guys, I need help with the katana in general for the UCC. I've attempted a few methods to get the katana to work in my scene; create a new inventory / use the demo inventory, create a new runtime katana pickup / use the demo katana runtime pickup, but I can never get the katana to work. I've watched the videos more than once and not sure where I keep running into problems. I've kept it simple by not adding behaviour designer or deathmatch ai, just the UCC third person new character setup. Katana animation ID set to 24.
With the new inventory method (e.g. "MyKatana") the model isn't visible when hitting play in the scene. And for the myruntimekatanapickup the item disapears when walking over the katana, but it's not clear if it's been added to the character inventory or not (this is true for both the character inventory and the runtime pickup after hitting play).
With the pre-existing demo inventory method (e.g. "Katana") the animation for the katana worked but the katana model isn't visible in the scene with / without hitting play.
Is there a video from start to finish for the bow or katana? It would really help figure out where I'm going wrong.
With the new inventory method (e.g. "MyKatana") the model isn't visible when hitting play in the scene. And for the myruntimekatanapickup the item disapears when walking over the katana, but it's not clear if it's been added to the character inventory or not (this is true for both the character inventory and the runtime pickup after hitting play).
With the pre-existing demo inventory method (e.g. "Katana") the animation for the katana worked but the katana model isn't visible in the scene with / without hitting play.
Is there a video from start to finish for the bow or katana? It would really help figure out where I'm going wrong.