AwesomePossum
New member
I'm working on my game again and am still pretty lost on what I need for a lot of it, but there's two things that I'm working on right now that I'm really confused by.
First, I recently decided it would probably be much easier/more convenient to have the character's special ability be in the second slot instead of adding it as an action for each weapon, and it works perfectly except now I've noticed that the game creates three extra Item Sets at runtime WITHOUT the ability in addition to the three I have in its default Loadout for now. I was looking through the documentation on the site, and figured it probably had something to do with the Item Set Rules, but trying to follow the instructions here ("The built-in ItemSetRules can be created by going to the project window and right-clicking Create -> Opsive -> Ultimate Character Controller -> Inventory.") isn't working for me. In the Create menu (or Plus) there's no Opsive section, and the Ultimate Character Controller section has no Inventory item... Idk if my version is older or if it needs something else it doesn't mention on that page, but I don't want there to be extra item sets that the character can't use their ability when they're equipped. And side note, I'm not sure if it has something to do with equipping the empty object for the ability, but when swapping to the Shotgun w/ the ability, it's invisible until the end of the cocking animation...
Second is with the Item Pickups, I tried my best to follow the page on it again, and it seems like the character is picking it up, but it adds a separate weapon and stack of ammo instead of adding it to the character's current stock and I don't know what I'm doing wrong.
Would love some help.
First, I recently decided it would probably be much easier/more convenient to have the character's special ability be in the second slot instead of adding it as an action for each weapon, and it works perfectly except now I've noticed that the game creates three extra Item Sets at runtime WITHOUT the ability in addition to the three I have in its default Loadout for now. I was looking through the documentation on the site, and figured it probably had something to do with the Item Set Rules, but trying to follow the instructions here ("The built-in ItemSetRules can be created by going to the project window and right-clicking Create -> Opsive -> Ultimate Character Controller -> Inventory.") isn't working for me. In the Create menu (or Plus) there's no Opsive section, and the Ultimate Character Controller section has no Inventory item... Idk if my version is older or if it needs something else it doesn't mention on that page, but I don't want there to be extra item sets that the character can't use their ability when they're equipped. And side note, I'm not sure if it has something to do with equipping the empty object for the ability, but when swapping to the Shotgun w/ the ability, it's invisible until the end of the cocking animation...
Second is with the Item Pickups, I tried my best to follow the page on it again, and it seems like the character is picking it up, but it adds a separate weapon and stack of ammo instead of adding it to the character's current stock and I don't know what I'm doing wrong.
Would love some help.