Issue with BD Integration Demo Behavior

I'm trying to create my own behavior using the demo integration behavior as a reference. I think there is an issue with the shooting sequence. When it reaches the "Start Stop Use" (Attack.) node, it doesn't reach the Timer right after, it just repeats that node and never returns success. This causes unexpected behavior such as when the enemy shouldn't see you anymore, they will just continually shoot. Can you please advise on a script change that will fix this issue so that it reaches that cooldown timer?
 
In the demo scene the Wait for Use Complete option is checked which means the ability will never get to success. If you deselect this then it'll return success and hit the cooldown.
 
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