Sean221269
New member
If I move forward and jump then stop moving whilst in the air, the character stop moving horizontally instantly.
The doc says "By default when the character is in the air it will use the Motor Acceleration and Motor Damping values to determine the speed." Changing these values also affects ground movement. Is there a way to allow air 'velocity' to work independantly of ground velocity?
Character - Opsive
The Ultimate Character Controller uses a kinematic, deterministic character controller. This means that the movements can be predicted and they can also be replayed. This . . .
opsive.com
The doc says "By default when the character is in the air it will use the Motor Acceleration and Motor Damping values to determine the speed." Changing these values also affects ground movement. Is there a way to allow air 'velocity' to work independantly of ground velocity?