I need a movement command to interrupt an animation after used complete

zoicelols

Member
So lets say I have an attack animation that is 4 seconds long and at the 1 second mark is the use event and at 2 seconds mark is the used complete event. When the animation plays past the used complete event it still won't allow me to issue movement commands. Is it possible to make it so that after the used complete event goes off at the 2 second mark, if I press/ hold a directional movement command it will cancel the 3-4 seconds left of the animation and go straight to the movement animations?
 
The movement values are still sent to the animator, it's just that you are probably using root motion so it doesn't allow you to move again until the animation is complete. You could adjust your transitions to allow this movement.
 
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