So lets say I have an attack animation that is 4 seconds long and at the 1 second mark is the use event and at 2 seconds mark is the used complete event. When the animation plays past the used complete event it still won't allow me to issue movement commands. Is it possible to make it so that after the used complete event goes off at the 2 second mark, if I press/ hold a directional movement command it will cancel the 3-4 seconds left of the animation and go straight to the movement animations?