plutonmania
Member
Good morning,
I am now trying to replicate the UCC health system for UIS with consumable items.
I have wandered a bit on the forum and the documentation, but I would like to have a little more explanation, if possible.
(I know that I still have a LOT of questions to ask you, sorry if this can be tiring in the long run for you, but I want to be successful in everything I do.
I duplicated the 'Health' category to create 'Food' and 'Thirst'.

I created 2 definitions: 'Can_food' and 'Flask'.
I duplicated the 'Heatlh' UI twice to create my 2 Hunger and Thirst bars.

On my playable character, I added in 'Character Attribute Manager' my two new attributes. I put the 2 'decrease'.

I launch the 'Play' mode
- My 2 UI bars are there.
- It decreases well (a little too quickly but I think I know where to adjust)
- Once reached '0', How do you proceed so that 'Health UI' decreases in turn tends that the bar 'Food UI' or 'Thirst UI' are not filled?
- How to make the consumed item fill the desired UI bar? an action type in the inventory saying 'consume' or 'use' as for the definition 'heath pack' ?
- How to have an animation to have an animation of the character who consumes the product ?
--- >create an 'item abilitie' in ultimate character locomotion and how to link it to my action ?
please tell me not to create a script (haha)
Thank you for your patience !
I am now trying to replicate the UCC health system for UIS with consumable items.
I have wandered a bit on the forum and the documentation, but I would like to have a little more explanation, if possible.
(I know that I still have a LOT of questions to ask you, sorry if this can be tiring in the long run for you, but I want to be successful in everything I do.
I duplicated the 'Health' category to create 'Food' and 'Thirst'.

I created 2 definitions: 'Can_food' and 'Flask'.
I duplicated the 'Heatlh' UI twice to create my 2 Hunger and Thirst bars.

On my playable character, I added in 'Character Attribute Manager' my two new attributes. I put the 2 'decrease'.

I launch the 'Play' mode
- My 2 UI bars are there.
- It decreases well (a little too quickly but I think I know where to adjust)
- Once reached '0', How do you proceed so that 'Health UI' decreases in turn tends that the bar 'Food UI' or 'Thirst UI' are not filled?
- How to make the consumed item fill the desired UI bar? an action type in the inventory saying 'consume' or 'use' as for the definition 'heath pack' ?
- How to have an animation to have an animation of the character who consumes the product ?
--- >create an 'item abilitie' in ultimate character locomotion and how to link it to my action ?
please tell me not to create a script (haha)
Thank you for your patience !