Hello,
Working on a cannon for a ship and wondering how you would suggest spawning different explosion effects based on which object the cannon collides with. Basically, there are two, a physical object (ship) with fire effects and water with a splash effect.
Was thinking i could add a collider to the spawned explosion game object and do a quick check on awake and enable one of two children.
But, wondering if there is a way to do this internally that you would recomend?
Using Projectile.
Thanks,
Nathan
Working on a cannon for a ship and wondering how you would suggest spawning different explosion effects based on which object the cannon collides with. Basically, there are two, a physical object (ship) with fire effects and water with a splash effect.
Was thinking i could add a collider to the spawned explosion game object and do a quick check on awake and enable one of two children.
But, wondering if there is a way to do this internally that you would recomend?
Using Projectile.
Thanks,
Nathan