New to unity and experimenting with UCC trying to control these cat models: https://assetstore.unity.com/packages/3d/characters/animals/mammals/cats-pack-131461
I created a new scene, imported UCC and the cat models, created a flat terrain and added the cat. I created an animator that has all 22 parameters and it's, for now, just using the idle and walk animations, based on the Moving and ForwardMoving parameters sent to the animator script by UCC.
While this works I noticed that UCC created a simple capsule collider for my character. This is too big but even while I can resize it. It won't allow me to put colliders on the cat's paws?
In the hierarchy there are 4 paws and I can add colliders to them but they do not seem to be used?
Do all colliders need to be in the 'Colliders' group created by UCC? And if so: How can I add a collider to the paws?
( The paws move as the cat is walking, playing, catching, ....)
Thanks for advice!
I created a new scene, imported UCC and the cat models, created a flat terrain and added the cat. I created an animator that has all 22 parameters and it's, for now, just using the idle and walk animations, based on the Moving and ForwardMoving parameters sent to the animator script by UCC.
While this works I noticed that UCC created a simple capsule collider for my character. This is too big but even while I can resize it. It won't allow me to put colliders on the cat's paws?
In the hierarchy there are 4 paws and I can add colliders to them but they do not seem to be used?
Do all colliders need to be in the 'Colliders' group created by UCC? And if so: How can I add a collider to the paws?
( The paws move as the cat is walking, playing, catching, ....)
Thanks for advice!