How to implement a double jump

Joan Sabé

New member
Hello, I'm creating a game with Unity + TPC + Playmaker.
To implement a double jump, do I need to use a Playmaker FSM, or can I do it directly from the Animator? If so, could you give me some hints on how to do it?
Thank you very much.
 
Check out the demo scene, it has an example for this. I believe off hand that the relative state is triggered via a trigger collider.
 
Amazing!
I didn't know the demo had double jump. I've noticed that to implement double or triple jump, all I have to do is go to Jump in the inspector and change the value of "Max Airborne Jump Count." It's that easy! Opsive is amazing.
Thank you so much!
 
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