How would I freeze the opsive character in whatever animation it's currently in, and then resume later, via script or some other built in functionality if any.
The Converse ability as shown in the docs is able to Disable Gameplay Input and can untick Allow Positional Input and Allow Rotation Input to prevent any player input from moving the character. That's good, but how would I freeze the opsive character in whatever animation state it currently is in? Is there a built in way to do this easily. I do not want to quit any active ability (i.e: Use/Attack); the freeze should be temporary and resume whatever abilities and animations that were playing before the initial freeze happened.
Here's an example scenario:
The Converse ability as shown in the docs is able to Disable Gameplay Input and can untick Allow Positional Input and Allow Rotation Input to prevent any player input from moving the character. That's good, but how would I freeze the opsive character in whatever animation state it currently is in? Is there a built in way to do this easily. I do not want to quit any active ability (i.e: Use/Attack); the freeze should be temporary and resume whatever abilities and animations that were playing before the initial freeze happened.
Here's an example scenario:
- UCC character is in the middle of some ability/animation. They could be in the air. Let's assume a jump ability.
- Freeze is triggered when the character is at the peak of their jump.
- Character is frozen (animation freezes. stays floating in air). No input is allowed.
- Freeze is disabled.
- Character resumes any ability/animation that happened before the freeze. i.e; jump continues and player falls.