edit: I deleted the external tree, and the original tree came back, except the variables were all erased so nothing works. This is still terrifying. I badly need to know how to prevent this from ever happening again
Hi,
Twice now I have been working on a behaviour tree for a long time, once over a day or so. Once after exporting my tree to be an 'external tree', and once randomly, my entire tree emptied out. All I end up with is an error message (at bottom). The export to an external tree came as I made a git commit also, but that should not have affected things
I have lost a large amount of work from this and the trees affected just end up empty. I haven't used a program that had a data loss error like this in years
Is there a fix? What causes this? Can I get my most recently lost tree back?
InvalidCastException: Specified cast is not valid. BinaryDeserialization.BytesToSharedVariable (BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.Dictionary`2[TKey,TValue] fieldIndexMap, System.Byte[] bytes, System.Int32 dataPosition, BehaviorDesigner.Runtime.IVariableSource variableSource, System.Boolean fromField, System.Int32 hashPrefix) (at <b3033df3de7e4331a53ff33bc57a3e9d>:0) BinaryDeserialization.Load (BehaviorDesigner.Runtime.TaskSerializationData taskData, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <b3033df3de7e4331a53ff33bc57a3e9d>:0) BehaviorDesigner.Runtime.BehaviorSource.CheckForSerialization (System.Boolean force, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <b3033df3de7e4331a53ff33bc57a3e9d>:0) BehaviorDesigner.Editor.GraphDesigner.Load (BehaviorDesigner.Runtime.BehaviorSource behaviorSource, System.Boolean loadPrevBehavior, UnityEngine.Vector2 nodePosition) (at <d917a79751444cb5b4a389f044c18334>:0) BehaviorDesigner.Editor.BehaviorDesignerWindow.LoadBehavior (BehaviorDesigner.Runtime.BehaviorSource behaviorSource, System.Boolean loadPrevBehavior, System.Boolean inspectorLoad) (at <d917a79751444cb5b4a389f044c18334>:0) BehaviorDesigner.Editor.BehaviorDesignerWindow.ReloadPreviousBehavior () (at <d917a79751444cb5b4a389f044c18334>:0) BehaviorDesigner.Editor.BehaviorDesignerWindow.OnFocus () (at <d917a79751444cb5b4a389f044c18334>:0) System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
Hi,
Twice now I have been working on a behaviour tree for a long time, once over a day or so. Once after exporting my tree to be an 'external tree', and once randomly, my entire tree emptied out. All I end up with is an error message (at bottom). The export to an external tree came as I made a git commit also, but that should not have affected things
I have lost a large amount of work from this and the trees affected just end up empty. I haven't used a program that had a data loss error like this in years
Is there a fix? What causes this? Can I get my most recently lost tree back?
InvalidCastException: Specified cast is not valid. BinaryDeserialization.BytesToSharedVariable (BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.Dictionary`2[TKey,TValue] fieldIndexMap, System.Byte[] bytes, System.Int32 dataPosition, BehaviorDesigner.Runtime.IVariableSource variableSource, System.Boolean fromField, System.Int32 hashPrefix) (at <b3033df3de7e4331a53ff33bc57a3e9d>:0) BinaryDeserialization.Load (BehaviorDesigner.Runtime.TaskSerializationData taskData, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <b3033df3de7e4331a53ff33bc57a3e9d>:0) BehaviorDesigner.Runtime.BehaviorSource.CheckForSerialization (System.Boolean force, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <b3033df3de7e4331a53ff33bc57a3e9d>:0) BehaviorDesigner.Editor.GraphDesigner.Load (BehaviorDesigner.Runtime.BehaviorSource behaviorSource, System.Boolean loadPrevBehavior, UnityEngine.Vector2 nodePosition) (at <d917a79751444cb5b4a389f044c18334>:0) BehaviorDesigner.Editor.BehaviorDesignerWindow.LoadBehavior (BehaviorDesigner.Runtime.BehaviorSource behaviorSource, System.Boolean loadPrevBehavior, System.Boolean inspectorLoad) (at <d917a79751444cb5b4a389f044c18334>:0) BehaviorDesigner.Editor.BehaviorDesignerWindow.ReloadPreviousBehavior () (at <d917a79751444cb5b4a389f044c18334>:0) BehaviorDesigner.Editor.BehaviorDesignerWindow.OnFocus () (at <d917a79751444cb5b4a389f044c18334>:0) System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
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