When I click a button in my custom inspector, I want to open the tree in the inspector I set up in the BehaviorTree editor.
What should I do with the script??
I opened the editor with BehaviorDesignerWindow.ShowWindow();
I want to open while importing BehabiorTree information.
I tried with BehaviorDesignerWindow.instance.LoadBehavior(), but I can't get it.
What should I do with the script??
I opened the editor with BehaviorDesignerWindow.ShowWindow();
I want to open while importing BehabiorTree information.
I tried with BehaviorDesignerWindow.instance.LoadBehavior(), but I can't get it.