I just started using the Third Person Controller asset. Going through the setup videos I have to setup the camera, managers, and characters all through the character manager. Is this asset setup to specifically do this all at editor time? I need to be able to do this all at runtime. I tried just creating a prefab of the managers that are created and of a default player that I setup in the character manager, but I end up with errors because the camera (which is just added to the main camera that exists before the player exists) tries to find an object with the player tag immediately before the player has been created. Does this asset support this type of use? Or am I going to have to make a bunch of changes to the code to mimic what the editor tools do? I have gone through the DemoManager for the asset I purchased as well and even there the player that is used is already setup ahead of time.