Creating a 4Quad (Tiger) Controller out of the TPS

SirRingo

Member
hey guys - finally getting into one of the most important features of our game - animal (4Quad) troops spwaned by the player. minion animals attacking the enemies. We really want to build it on top of the opsive TPS, and been wondering if there was any work/documentation done before - that we can try and use as a stating point. we got a good advice (thanks to tale of a wolf) - to start working off of Blitz - the legendery horse :p. so any inputs on that ? is there any system built for alowing him to attack, for example ?
 
There aren't any specific examples of this that I can find, but you could just extend the basic idea of a rideable controller (e.g. Blitz in the demo scene) by giving it its own abilities, and even inventory and item abilities, using a similar setup as Nolan in terms of animations, the animator controller and ability parameters. You'd have to set all this up yourself, but the demo's Blitz contains one simple example "SpeedChange" ability. There's no reason why you couldn't just create a number of your own abilities associated with your own animations, attach items to the rideable controller, etc.
 
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