Character jitering in opsive 3

Szymon Z.

Member
Hi,
We were previously using version 2 of opsive, and are currently trying to switch to version 3. Unfortunately, after switching from version 2 to version 3, there have been very big problems with the character's base locomotion. One of the biggest problems is that in this version the character jumps up and down (jittering) a lot when going up or down a hill / slope.
Where can I look for the cause of this phenomenon ?
Our game is approaching its release date, unfortunately we can't go back to opsive version 2, due to problems with the deserialisation of abilities, so we are left with fixing version 3 on the production version.... but we are completely unsure where to look for the cause....
 
To get started does the demo scene work correctly? I think tracking this down will help indicate if it's a general problem or if it's specific to your setup.
 
For anyone else with similar problem:
With new character locomotion, we had to switch on Animator component from Update Mode: Normal, to Update Mode: Physic, that solved problem with jitering on slopes
 
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