Change Root motion rotation

atmuc

Member
I use root motion rotation. Because of the animations rotation speed is slow. It is problem for navmesh movement. character rotates around target point and can't arrive unless I increase the arrived distance. I tried Root Motion Rotation Multiplier, but it didn't help. How can I make rotation faster without changing animations?
 
I think Navmesh Ability uses navmesh rotation info default, so root motion does not work. When I changed Rotation Override to Character, It worked. Is this the correct solution?
 
I think Navmesh Ability uses navmesh rotation info default, so root motion does not work. When I changed Rotation Override to Character, It worked. Is this the correct solution?
If it works then that's great. One other thing I can think of off hand is "AnimatorDeltaRotation" if that may be of any help.
 
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