Recent content by zoicelols

  1. Z

    Left gun only dry fires

    Is it an issue? Or can I ignore this since it fires and also does damage to enemies? I do want infinite shots and no reloading anyways. I'm asking if there is a downside
  2. Z

    Left gun only dry fires

    For some reason when I removed the consumable item definition from the pistol weapon itself, my animations came through and the animator stopped getting stuck. I can shoot my dummy setting off it's damagevisualization as well.
  3. Z

    Ability transition - KnockedDown > Downed >? MyRevive

    Okay setting the states worked well, but I am still getting stuck on my Downed ability. If I press MyRevive button then it will transition to the MyRevive animation and shut off the Downed ability as intended in the script. If I wait like 2 seconds after transitioning to Downed and then try to...
  4. Z

    Left gun only dry fires

    Ya. I have 4 of them. One for each direction. The custom for this one is: Hold left and press fire1 then activate My right sword uses the same starter (except left and fire1) and works.
  5. Z

    Left gun only dry fires

    My character is dual wielding a gun in the left hand and a sword in the right hand. The substate 11 index of dry fire activates when I try to fire.
  6. Z

    Ability transition - KnockedDown > Downed >? MyRevive

    Link from where I came from before this. https://opsive.com/forum/index.php?threads/trying-to-transition-between-abilities-knocked-down-to-laying-down.4185/#post-21015 Trying to implement within Ability - Downed : the only way to exit downed is by MyRevive(ButtonPress), pressing Specific attack...
  7. Z

    Trying to transition between abilities knocked down to laying down.

    Okay awesome that worked thanks guys!
  8. Z

    Trying to transition between abilities knocked down to laying down.

    I checked with the debugs and the m_Character turns up null while the UCL doesn't. I thought I AM referencing the character gameobject with this line while also having the MyDamageVisualization ability that I am editing on the character? I am not switching scenes. Also what do you mean by...
  9. Z

    Trying to transition between abilities knocked down to laying down.

    Line 148 is actually var characterLocomotion = m_Character.GetComponent<UltimateCharacterLocomotion>(); My Downed ability is Downed.cs
  10. Z

    Trying to transition between abilities knocked down to laying down.

    I added this code to MyDamageVisualization ability [SerializeField] protected GameObject m_Character; protected override void AbilityStopped(bool force) { base.AbilityStopped(force); var characterLocomotion = m_Character.GetComponent<UltimateCharacterLocomotion>()...
  11. Z

    Trying to transition between abilities knocked down to laying down.

    Okay cool so the direction of where I fall will match where i get knocked down. How do I specify what will determine when the transition from knocked down to laying down will start? Like if knocked down is complete, then start laying down.
  12. Z

    Trying to transition between abilities knocked down to laying down.

    I have MyDamageVisualization subclassing damage visualization. Through this there are 4 different directions to be knocked down based on where the character is hit and if they were hit with at least 15 or higher damage, otherwise the normal damage visualization animations play. Right now I have...
  13. Z

    How to use directional based revives?

    I do have the agility pack. So am I capable of pulling code references from it to use with my custom revive class? Or are you saying i should use dodge instead of revive for directional "get back up" animations? Right now I'm actually already using dodge for a 4 directional dodge based on...
  14. Z

    How to use directional based revives?

    I'm not sure how to set this up to return ability int data based on what you have shown me. I tried variations of information from this in an if statement, but i get red errors.
  15. Z

    How to use directional based revives?

    I have my character knocked down laying on the ground and I am trying to use a subclassed revive script to control the ability int data and set it based on directional input use. Right now I am just able to revive one way. I'm trying to make a way to revive forward, right, backward and left...
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