Preface-- my understanding of the code may be imperfect here, so if any conclusion I'm drawing is incorrect, please just let me know.
I did try with just the Patrol task on the leader side of the behavior tree, but it seems like the functionality around providing instructions out to the members...
My general objective is to have a behavior where a group of enemies self-organizes into a formation and patrols multiple waypoints.
Now, I did accomplish this, but I'm thinking the way I approached it may not have been ideal.
I combined the Patrol task from the movement pack with the column...