Recent content by ttesjt

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    What is the easiest way to make ThirdPerson' Yaw Limit relative to character' front in ThirdPersonController?

    Hi there. I am trying to restrict the camera' horizontal(Yaw) rotate limit to -90 to 90; I am using Third person adventure view type. For what I noticed, the yaw limit will be set to a fixed angle range at the start of the scene. If my character rotates, the angle limit for the camera actually...
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    A strange error.

    awesome. No I am not able to reproduce the error consistently. It so far happens pretty randomly. (Super rarely too). I will wait for the update. So exciting for it!
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    A strange error.

    The error I experienced looks a little bit similar to this post. http://www.opsive.com/forum/index.php?threads/ucc-locomotion-critical-error.9188/ This is the behavior: The camera suddenly stop moving. (It doesn't move, does not rotate.) The character will still response to the inputs. The...
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    Question about sliding. (Not the ability)

    Hi thank you for the reply. Sorry for the confusion. I now believe the "natural slide" is an buggy behavior. Now it's gone so everything is good! What it did was "without add slide ability, the character slides naturally on slope" I think it must be some physics glitches. Not necessary a problem...
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    Question about sliding. (Not the ability)

    Hi there, I am using the "Third Person Adventure" movement type. Without the actual "Slide" ability, my character used to slide on slopes. I liked this slide because it prevented the player from being able to "jump climb" steep slopes. However, I don't know what I touched, but the character...
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    What "Character Locomotion" properties are timesteps dependent?

    Hi all! I have noticed that some properties are dependent on the timestep. So far I have found: gravity, motor rotation speed are in this category. Is there a full list of properties that is timestep dependent? I am no way more knowledgeable than you guys but I recently had this thought. Why...
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    What is the standard way of detect additional player input inside a ability?

    Thank you Justin! Very helpful!!
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    What is the standard way of detect additional player input inside a ability?

    Hi! I have an ability called "jump catch". it has two part where first part is jumping, and second part is catching the object that is above the player. What I want is when player press "jump", it jumps, but only catch when player press "Fire1" at a certain height range. So I have the question...
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    What is the standard way to limit character rotation speed?

    Never mind. I was silly. It's just the MotorRotationSpeed now.
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    What is the standard way to limit character rotation speed?

    Hi! In one of my ability, I don't want my character rotate that fast. I was initially following this document "New Ability": https://opsive.com/support/documentation/ultimate-character-controller/character/abilities/new-ability/ In the document it gives an example using...
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    CanStartAbility() is called and returned true but ability is not starting and AbilityStarted() is never called?

    Cool. Me being lazy. I probably should get my hands dirty. Hopefully not some silly mistakeso_O
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    CanStartAbility() is called and returned true but ability is not starting and AbilityStarted() is never called?

    Thank you for the reply!! Sorry for the confusion. Let me explain my problem in a simpler way: So , I am trying to start abilityB using abilityA. abilityA is an item ability. and abilityA will stop itself and then start abilityB in abilityA's update if some conditions are met. The abilityB'...
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    CanStartAbility() is called and returned true but ability is not starting and AbilityStarted() is never called?

    Hi all, I am having a weird problem today. I have an item ability "Hold" and when some condition is met, the item ability will stop itself, and then start a new ability. I have something like this in the "Hold": public override void Update() { base.Update(); if...
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    Where is the MinMaxFloat definition and how to modify it?

    This is great, thank you:LOL:
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    Where is the MinMaxFloat definition and how to modify it?

    Hi!! I am recently working on viewType. Where I want to dynamically change the yaw and pitch. so I want to modify the minmaxfloat type of variables. I can not find the definition of it or any documentation of it. Sorry if this is silly. What is the easiest way to modify the MinMaxFloat type? Or...
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