Recent content by skinwalker

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    [BUG] After updating the controller, the dash ability now pushes the character sideways on slopes.

    Hi, I removed that line entirely and that fixes the issue on the demo scene. I have been using that script for ages and it worked until latest update, so I'm not even sure why I had that line in there, next I will be trying to dash on slopes and make the character not fly, but stick to the...
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    [BUG] After updating the controller, the dash ability now pushes the character sideways on slopes.

    It looks correct, but on the same project after changing that line nothing happens. CharacterLocomotion.cs line 1006 EDIT: I think I changed the wrong line, using CTRL + F it showed me line 1006, but now I think its line 1032, I will do more tests now. The dashing works as before, unlike...
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    [BUG] After updating the controller, the dash ability now pushes the character sideways on slopes.

    Hi, I changed that line inside CharacterLocomotion, but it doesn't fix the problem on the demo scene I sent you.
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    [BUG] After updating the controller, the dash ability now pushes the character sideways on slopes.

    Hi, 1. I don't use root motion 2. Motor Acceleration = 8.5, 0, 11 3. Even small terrain slopes work, but currently I have this ramp of about 45 degrees angle I will send you a dm here with a repro project, take a look at this video Part 1 : Normal speed - everything is okay Part 2 : I apply...
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    [BUG] After updating the controller, the dash ability now pushes the character sideways on slopes.

    Thanks and please let me know because this literally broke my game and it's already in production with monthly release cycles.
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    [BUG] After updating the controller, the dash ability now pushes the character sideways on slopes.

    Hi, Even after removing this code the issue persists. I did another test on unity 2022 with version of the controller v3.1.3 and everything works fine with that dash / high speed ability. Perhaps the bug comes here: https://opsive.com/news/ultimate-character-controller-3-2-released/...
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    [BUG] After updating the controller, the dash ability now pushes the character sideways on slopes.

    The stop method will be posted here since an error appears on the website if i try to post both in the main thread AbilityStopped
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    [BUG] After updating the controller, the dash ability now pushes the character sideways on slopes.

    Hello, I have a custom made Dash ability, which I have been using for years and worked great, but now with the new version of UCC, if I'm going up a slope and dash the character is pushed sideways, no matter if its a terrain or a mesh + collider. The push looks as if i'm bumping into a collider...
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    Update to 3.2 changed the jump mechanic

    Yes please add an option to do it the old way, I will comment that line for now because for my arcade game it just feels like the right way to fall after a jump.
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    Update to 3.2 changed the jump mechanic

    Yes that works, but everytime I update the controller, I have to do it again, is there a way to override it and still call the "grandparent" base method as you do in the original, or perhaps you revert it back to default and suggest the user to override the method? I don't know what is the...
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    Update to 3.2 changed the jump mechanic

    Hi, this change in ability stopped where you set the gravity accumulation to 0 caused this weird behavior https://www.opsive.com/forum/index.php?threads/jumping-feels-linear-instead-of-parabolic.10537/#post-55937
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    Update to 3.2 changed the jump mechanic

    Hi, Currently my character reaches the max jump point and stays in the air for like 0.5 seconds then falls down much slower compared to the previous version despite the jump height being the same, any idea how to revert back to my old behavior where jumps are more sharp fall downs? Thanks!
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    ChildAnimatorMonitor.SetItemIDParameter NullPointer exception

    Yes adding a null check just made other methods from the same script blow up. What I posted on Discord is this is veery hard to repro now i cant even do it but i guess one reason might be that in my menu im disabling the player model along with the skeleton that holds the rifle so maybe rifle...
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    ChildAnimatorMonitor.SetItemIDParameter NullPointer exception

    Hi, I've noticed that I get this exception sometimes (using UIS + UCC for my rifle), because of likely a corrupted save file, but still I'd rather fix it. So what happens is when I load my character I call this I'm pretty sure this code is causing it because when I delayed it with 2 seconds...
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    I got unexpected errors when I open the "TASKS" tab (v1.7.3)

    It would be great if a mid-sized project with let's say half a dozen different AI agents already working will be able to migrate to the new behavior designer pro.
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